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In the free-to-play OFM browser game, you take on the role and tasks of manager and coach of a virtual football team. You are the boss and your decisions will determine whether team achieves sporting and commercial success. Welcome to the fascinating world of OFM! The most important features of the game are virtual honour and glory as well as the hunt for titles in the spirit of fun and fair play.
In this game, the user is club chairman, manager and coach, which means that he or she has to assume responsibility for every aspect of running the club: Finance, development, contracts with sponsors, stadium development etc. You must successfully manage all of these areas in order to help your team become Champions.
Gameplay
The only thing you need for this game is an internet connection and a browser. It is completely stress-free. You can log in each day and pursue your management career, but it is up to you if you can spare only 5 minutes or if you want to refine strategies and tactics for hours. Every night (usually between 2 and 3 am), the matches are assessed and the next exciting day begins. Did your striker score? Was the strategy you chose the right one? How many visitors came to see your match? Soon you will find out!
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1 Registration/Playing the game
Each player may only register one team! If our scouts find out that you have registered more than one team, your game account will be banned on grounds of rule violation.
Multiple log-ins from one computer or one network are possible if family members or friends want to play as well and use your computer to play the game. In those cases you have to report it under “Office” – “several managers using one IP” in order to prevent misunderstandings.
Get creative! Find and give your team an interesting name. Upon registration, you will find a list of all participating teams. Try not to give your team a name similar to an already existing one. One category with 5 teams called “Chelsea 1 to 5” looks stupid, wouldn’t you agree? Please also refrain from name-calling or making insulting remarks to other players. By accepting the rules of the game and the terms of use, each user in his capacity as a manager assumes sole responsibility for his personal information, passwords and, above all, his team!
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2 Starting the game
Your team will be ready as soon as you click on the confirmation link in the activation email. Once you assume management responsibilities for your new club, you can sign new players for free on the amateur market (max. 26) to play in your initial matches. New teams always start in the lowest leagues and may need time to become promotion contenders.
You will also have a stadium with a capacity of several hundred excited spectators and some seed capital. We advise you to take a good look at the game and the features before buying new players or commissioning stadium expansions. A good start is half the battle! In order to lead your team to success, you need perseverance and acumen to get the best players and develop promising youngsters. With persistence and skill, you will be able to build a formidable team that will have your opponents running scared!
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3 Info - Help - Statistics
Visit the boards to get tips from fellow gamers or ask for advice if you can't find an answer to your questions in the game itself. However, please take a close look at the gameplay in advance: The faster you familiarise yourself with the basic mechanics of the game, the sooner you will start getting results! You can find lots of information in our regularly updated FAQ section. Regular visits to the boards will help new and experienced players alike: They are not just a platform for exchanging information, they also provide information on new features or planned changes to the rules.
Important! The rule book remains in effect for the duration of your game account (which is open-ended).
Statistics about your team, your league or the game in general will also help you to select the best tactics and game strategies.
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4 Overview
When you are logged in, you can find an overview of your club (rank in the standings, matchday, goal overview etc.), your team (squad size, team strength, number of banned players etc.) and your stadium in the main menu ("Office"). Your current financial status is displayed on the home page, as well.
You'll also have access to detailed information, standings, statistics and other features. Do you want to know what happens in other leagues? No problem. You can access the match schedules and standings of other teams in the overview section as well. Do you want to get to know your opponent before the match in order to figure out their strategy or simply to see how they manage their team? Again, no problem. Just click on the name of the team and you will find all the key information about them, as well as previous results, transfers etc. What's more, you can use the search feature to find a specific team or player you are interested in. By clicking a player‘s name, you can find out more about his history.
Are you interested in what's going on on the transfer market? You can offer players, search for new players on the amateur market, or bid on a player who is for sale on the transfer market.
Experienced team managers will know right from the start where to look after logging in. The daily match results for your team (league, cup, friendly and FunCup matches). Click on the match report to get more details on a particular game.
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5 Detailed overview
After logging in, you’ll find yourself in your “Office”, from where you can access all information and game actions.
5.1 The Office
In the Office submenu, you’ll find your team’s history organised by season, including key information about your team (league position, average age, strength, overall record or Stadium). Of course, there is also an OFM history section where you can view the winners and key players from previous seasons, including statistics.
5.2 The Team
Here you will find information about your team: you can view the players’ age, playing strength, freshness, fitness, experience and training points, as well as their salary and contract duration. If you want to take a closer look at a player, simply click on their name and you’ll also get an overview of their career.
In the “Team” section, you can set the team lineups: Lineup, Playing System, Tactics and Substitute Players can be specified here, whether for league matches, cup ties or friendly matches. Tell your players how hard they should compete against the opposition. As the Coach, it’s up to you whether your lads are completely exhausted after the match, whether anyone gets injured, or whether the referee might show a card or two because your lads are being very cautious in their challenges. Of course, there’s never a guarantee of victory!
In "Training", you can lay the foundations for your Team’s improvement during the season. You decide how your Team trains throughout the week, set the training priorities according to your preferences, or book tournaments and Training Camps (national and international) for your Team.
The "Player Statistics" section provides detailed information about your players – are you not satisfied with your Team? Then head to "Youth Development", where you can invest in the next generation and perhaps bring tomorrow’s Maradona into the Team over the course of the season!
5.3 Transfer
The Transfer Market is essentially divided into two key sections: From the "Amateur Market" you can acquire free players for your Team, though their abilities are limited. On the "Transfer Market", you can sign players from the international market who are being offered for sale by other OFM players. Here, you can narrow your search by specifying the player’s age, position and skill level – your bid must exceed that of the previous bidder. Here, too, bidding follows the “3, 2, 1… mine” principle: when the bidding period expires in week 7 (depending on the game world or country, between 7:00 and 9:00 am, and on Server 2 Germany at 7:00 pm. See the forum for more details), the highest bidder wins the player.
You can also keep an eye on an interesting player and constantly monitor your rivals’ bids under the ‘Bids’ menu item, so you can strike at the right moment... If you put players on the Transfer Market yourself, you’ll find the latest updates regarding your future ex-players in the ‘Offers’ section.
Curious players can analyse the transfers from the last matchday under "Player Transfers".
5.4 Stadium
You can give your Stadium a name and also set the ticket prices for the various matches in the individual sections.
After registration, every player starts with a Stadium capacity of a few hundred spectators. You can keep a close eye on exactly how many spectators have attended your home matches. The more interesting your opponent, the more visitors you’ll attract!
As the game progresses, it’s worth thinking about ‘Stadium expansion’, because here too, the rule applies: the better your Stadium, the more fans will want to come! So you can choose whether you prefer covered seating or would rather accommodate the supporters in uncovered stands. The better your team becomes, the more important a well-maintained “stadium environment” becomes: floodlights, various scoreboards, a well-coordinated security team or sufficient parking spaces offer fans an incentive to spend more of their free time at the Stadium cheering on your team.
It’s important to remember: if you overreach here, you’ve invested unwisely. Is an expensive floodlight system worth it in a 400-capacity Stadium when you’re still playing in the district league? After all, every Stadium upgrade also brings with it weekly running costs.
5.5 Finances
No professional team can do without it: a detailed balance sheet of “income and expenditure”: interest, gate receipts, player salaries or transfer fees are clearly listed here. Anyone wishing to invest in their Team can take out a loan from the “Bank”.
The “Sponsor” is indispensable and of indescribable importance for the survival of a football Team. Different contracts can be agreed with each sponsor, which should be preceded by careful consideration: Do I prefer a high weekly basic salary to a lower one with a high win bonus? Or do I forego large profits over the year and aim specifically for the high title bonus? Or am I better off settling for the high reward for avoiding relegation? Calculators and forecasts help with the decision here.
5.6 League
A section packed with statistics, figures and facts, to be read daily after the match of the day, much like a sports daily. Alongside the obligatory table and the results of the matchday (with reports), you’ll also find the fixture list and league-related statistics here: Who’s leading the goalscoring charts? How many spectators attended my opponents’ respective matches? Who are the top stars, who won the most tackles, who is suspended and for how long... The ‘Season Progress’ section also provides a review, graphically showing the individual matchdays and the Team’s league position. By the way: from the sub-sections ‘Matchday’ and ‘Table’, you can also gain an insight into other leagues.
5.7 National Cup (OFM Cup)
Coinciding with the league season, the battle for the prestigious OFM National Cup also kicks off in each of the 32 countries...
The number of participants varies depending on how many teams play in your country. All teams from the top leagues are automatically entered. Additionally, further Clubs are drawn from the lower leagues. The amateur clubs are each paired with a professional club via a draw. Once every professional club has been paired with an amateur team, the amateur teams are drawn against each other.
The tournament is played using a single-elimination system. If the score is level after 90 minutes, the match goes into extra time (2 x 15 minutes); if the score is still level after that, there is a penalty shoot-out. The best players from each team automatically take the penalties!
The rounds are spread across the entire season.
The draw for the next round takes place after each set of matches. There is an appearance fee for the participating teams in each round. The money is paid out immediately after the match. The prize money can be found under ‘Cup’ in the ‘Finances’ section.
The lineup for the cup matches must be entered separately via the menu item ‘Team’ --> ‘Cup Lineup’! Results, fixtures and statistics for the cup competition can be found under the menu item ‘Cup’. If a team does not have a fully constituted lineup on the scheduled match day, i.e. with at least 7 players, then that match will be counted as a loss for that Team.
Spectators naturally find cup matches very appealing! It is therefore not too much of a problem for them if they have to pay a few £ more for admission. The further a team progresses in the cup, the more spectators flock to the Stadium! Unlike with league and friendly matches, the revenue is split. 50% goes to the away team and 50% to the home team. Spectator revenue can be found under ‘Cup’ in the finances section.
Cards and, consequently, suspensions are completely separate from those in the league. In the case of a Red Card, the suspension is determined by the nature of the foul. A player must sit out one match following a yellow-red card. After receiving a third yellow card in the current season’s cup, they must also sit out one match. If a player receives a yellow-red card, this does not count as a Yellow Card but as a Red Card; this means the Yellow Card tally remains unchanged after the match!
Players who are suspended during the cup must serve this suspension within the cup itself. In other words, if a player receives a suspension of one or more matches, this suspension is only served during the Club’s next match in which that player is eligible to play. If this Club is eliminated after the first round, the suspension is carried over to the next season.
More about this: OFM-Board: FAQ, Questions & Answers
5.8 FunCups – your own cups & leagues with no impact on your players’ development
FunCups are cup competitions organised by OFM managers themselves. Through the FunCups, every OFM manager has the opportunity to participate with their team in a variety of self-organised cups alongside the official OFM league season, or even to start their very own, individual FunCup. There are numerous customisation options, several different modes, lucrative prize money, coveted trophies, plenty of statistics and much more – practically a complete “OFM within OFM”!
FunCups differ from the other games in OFM. Playing in FunCups has no effect whatsoever on your players’ stats, which is why we call them“FunCups”. There are no experience points for your players here, and they don’t lose any freshness either. There’s no matchday revenue either. But: there’s a huge amount of prize money up for grabs! And there’s even a valuable trophy for every FunCup you win to display in your club’s trophy cabinet! Your FunCup successes will also be immortalised on your club page and in your club history. So, the FunCups are essentially all about titles, trophies and prize money, and all of this is designed and organised by the managers themselves.
More about this: OFM-Board: FAQ, Questions & Answers
5.9 Friendly matches ("Friendlies")
The best way to motivate reserve players or young players is through frequent friendly matches. Match practice is also crucial for the development of individual players and your entire team. Here you can offer a friendly match and determine your opponent’s strength. When you offer a match, you can set a price for your opponent. If you offer a friendly match, it will be played at your opponent’s Stadium, who will then retain all gate receipts, minus the appearance fee. The previously agreed price will be automatically credited to your account! However, you can also accept various offers, play the match at your home stadium and transfer the appearance fee to your opponent. But be careful: to prevent money laundering and avoid excessive, unfair payments, a tiered pricing system has been introduced.
Under the menu item "Organised Friendly Matches", you can also view the reports of all friendly matches played.
More about this: OFM-Board: FAQ, Questions & Answers
5.91 Statistics
Number and statistics enthusiasts will be in their element here: the most important and interesting points are listed here by rank and number: team strength, players, team salaries, stadiums... you can use the search function to find information about other teams or players.
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6 Board
Exchange of experiences, insider tips, sharing funny stories about the game or small talk are a daily ritual on the boards. The boards are also a place where users can take an active part in the game and make or discuss proposals for changes. If you want to rant about a season going badly you will find sympathetic ears here. However, the fairplay rule also applies to the boards! Other users will appreciate friendly communication. Those who follow the rules of conduct and netiquette will receive more attention than whiners.
The boards are divided into different sections on the game, theory and strategy but also the real life goings-on in the world of sports.
Some important advice: If you are active on the boards, making good use of the search feature is extremely important to reduce the number of posts with the same topic!
Furthermore, you can get in touch with other users directly by making good use of your mailbox.
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7 Youth development
In real-life football, the importance of youth development is obvious and things are not much different here on OFM. If you invest in young players you will reap the rewards in the long run!
Youth development is the deciding factor for the quality and the quantity of talents you get from the U19. Depending on how much money the manager invests in his youth team and the number of spots he has for his youth squad he can sign a number of young players for his professional team.
The investments required depend on the league, i.e. you have to pay more if you play in the Premier League than if you played in the Second League and so on. On the other hand, the higher the league, the greater the chance to contract a world-class talent!
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8 Sponsors
An important source of income during the season is your sponsor. After creating an account and at the start of a new season, you can choose from five sponsors. The contract with your sponsor ends after the final matchday of the season.
Your sponsor will pay a basic amount per matchday and in addition to that, he will pay prize money if you win a match (this prize money will be paid for each league match won, but not for Friendlies or Cup matches). A title bonus or a reward for staying in the league will be paid on the final matchday.
You can choose between five sponsors. Some will pay a high basic amount per matchday, but the money you earn for winning matches will be much less. Others pay only a small basic amount, but will be very generous when paying prize money for a win. Some sponsors pay more if your team stays in the league, other will pay a lot when your team gets promoted to the next higher league. There is no "better" or "worse" sponsor – it is the manager’s discretion to find the right sponsor for his team. If you are careful and sceptical concerning your success this season, a high basic amount will be a safe source of income. If you have your eyes set on winning as many matches as possible you will benefit more from higher prize money. If you prefer to start out carefully and just secure your place in the league, you should choose the sponsor who pays most if your team stays in the league.
It can help to look at other teams before choosing a sponsor. You may not see what sponsors other teams have, but you can get a feel for the strengths of other teams and their win-defeat ratio etc. A good manager will do the maths and choose the right sponsor for his strategy.
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9 Finances
If you act smartly you will not only get a good team but also secure your finances to improve the quality of your squad and your stadium. You have to study your proceeds and expenses as well as your wins and losses from previous seasons fastidiously. This will also be important if you want to take out a loan because the amount the bank will grant you depends on the proceeds of the previous season. The better you managed your finances in the past, the more trust the bank has in your future which results in a higher loan. The maximum possible loan in the first year is 200,000 €.
Important! If you mismanage and are in the red, you will not be banned from the game! You can go into debt as much as you want, but this also means that it will become more difficult to support your team in the long run. If the debt is too high, it will not be possible to make necessary investments and participation in the game will be harder.
{FORUMCOMBO}
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10 Stadium
In the beginning, your team will only have a small stadium with a few hundred seats. In the course of the game, you can expand your stadium. You can increase the number of seats in the stands, build a roof over parts or all of the stadium and offer seating. You can further increase the attractiveness of your stadium by improving the stadium environment. A good floodlight or state-of-the-art scoreboards are not only pretty but also add a professional touch. The visitors will feel safer and visit more matches if you provide good security. Without enough parking, even the biggest stadium will remain empty, though.
The match report and the stadium statistics show how many tickets you sold for a home match. You can change the price for tickets depending on your opponent, because an interesting match and low entrance fees will attract many visitors, whereas bad or mediocre opponents or overpriced entrance fees will deter fans from coming, just like in real life. It will take experience to get things right and ensure that the fans stay true to the team, because even the best team in the world needs fans to cheer it on.
As a rule: Remodelling and improvement of your stadium will cost a lot of money and will increase the upkeep costs, too, which is especially difficult to manage for new players. Therefore, you should always plan remodelling carefully and according to your team situation. A mediocre or bad team will not attract enough visitors to fill a modern and big stadium! Furthermore, a big stadium has higher upkeep costs that can burn a large hole in a small club‘s pocket each matchday.
More about this: OFM-Board: FAQ, Questions & Answers
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11 The game
Being a good manager is not enough in OFM – you also have to be a good trainer! You need the right line-up for the match strategy and your team must play the right tactics. Football professionals may be versatile, but they still play best in their position. Like in real-life football, there is no universal rule: Each trainer believes his strategy is the best (and sometimes they are even right!). Trappatoni fans will focus on a strong defence, whereas others swear by Brazilian-like striker play. However, choosing the right tactics and strategy is only half the match and it is the combination of all qualities of the team and the players that have an impact on the result of the match.
The computer calculates the individual activities and the result by factoring in the quality of the team. In general, a strong team has the advantage over a weak team, but there have been notable exceptions in the history of football, when the strong team underestimated the other team and the outcome of the match was on the line. In some cases, the weaker team won.
The match report summarizes each match and contains information not only on the most important moves but also on yellow and red cards. Chance plays a big role in the number of matches a player will miss after seeing a red card. After receiving the fifth yellow card, a player will miss the next match as well. You can see the number of cards each player has got under " Team" in the "Player Statistics". All yellow and red cards will be deleted at the end of the season, and the players can start the new season with a clean slate!
League matches run for the usual 2 x 45 minutes. extra-time or penalty shootouts are only for tied Cup matches or in Friendlies.
More about this: OFM-Board: FAQ, Questions & Answers
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12 Experience and training
In the course of the season, players will gain or lose experience and proficiency (experience and training points). The gain or loss of these points is not only influenced by official league and Cup matches but also by friendlies, participation in tournaments, training or training camps. The line-up is extremely important for your team: If weak players meet a strong team, the increased number in lost one-on-ones will reduce the experience points. Furthermore, playing many matches and many training units is fatiguing and can lead to injuries. Therefore, you must take care to find a good balance. Allowing players to take a break from training can do wonders for their freshness and motivation.
The more experience and training points a player gets, the higher the relevant points to calculate up- or downgrades.
Hint: A well-balanced strategy is important for the progress of player and team. Good and experienced players may be a recipe for success, but in the long run, allowing young players to gain some field experience is important as well. Young players will learn faster if they can profit from being in a team with more experienced players.
You can determine a training plan for your team and focus on specific areas in order to improve your team. The older a player is, the harder it will be to improve his fitness or individual abilities. Younger players adapt much better and can benefit greatly from participating in national or international tournaments or training camps. More about this: OFM-Board: FAQ, Questions & Answers
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13 Transfers + Team
You can hire players for free on the amateur market (provided your squad consists of less than 26 players) or buy a player in an auction on the transfer market. The transfer market is open all season, and can be accessed at any time. Use the search feature to find a player you are interested in and start bidding. If your bid is higher than that of a competitor, the price will go up by his highest bid +1£.
Other interested parties would have to surpass your bid now in order to buy the player. Example: His trainer puts Diego Maradona on the transfer market for a starting bid of 15,000 £. Manager A bids 50,000 £ and the price displayed will be 15,001 £. Now manager B has to surpass the maximum bid of manager A. The auctions always end in the morning after the 7th week on the transfer market. For more information on local times, please visit OFM Boards.
You can hire new players for your team at any time. A big squad has its advantages, but an oversized squad can become very expensive and many players will not be able to improve.
You can offer players from your squad under "Transfer" in the sub-menu "Offers". The player can be on the transfer list for 3-7 matchdays. You can determine the starting bid for this player. If no manager is interested in buying your player at the end of his term on the transfer market, the player remains with your squad. While being offered on the transfer market, the player can continue to play for your club and you can always remove him from the transfer market as long as no manager has made a bid. Players with a remaining contract term of less than the duration of the offer or players who are 36 years old cannot be offered on the market.
Depending on your investments in youth development, you can hire good players from the youth squad for your team at the end of the season. (see item 7, Youth Development)
Attention: Each player may only transfer once per season! More about this: OFM-Board: FAQ, Questions & Answers
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14 Leagues
The league is divided into the following divisions:
Premier League, 18 teams, 4 relegation positions Second League - 2 divisions with 18 teams and 2 promotion positions and 4 relegation positions each Regional League - 4 divisions with 18 teams and 2 promotion positions and 4 relegation positions each First League - 8 divisions with 18 teams and 2 promotion positions and 4 relegation positions each Club League - 16 divisions with 18 teams and 2 promotion positions and 4 relegation positions each County League A- 32 divisions with 18 teams and 2 promotion positions and 4 relegation positions each County League B - 64 divisions with 18 teams and 2 promotion positions and 4 relegation positions each District League A - 128 divisions with 18 teams and 2 promotion positions and 4 relegation positions each District League B - 256 divisions with 18 teams and 2 promotion positions and 4 relegation positions each Local League A - 512 divisions with 18 teams and 2 promotion positions each Local League B - 1024 divisions with 18 teams and 2 promotion positions each Community League – a maximum of 2048 divisions with 18 teams and 2 promotion positions each
Each league has 34 matchdays with first and second legs. After the season, on matchday 0, no matches will be played. The four weakest teams in each group will be relegated to a lower league (with the exception of the community league) and the teams ranking first and second in the league will be promoted to the next higher league. In case of teams in a higher league being banned a team positioned third or fourth may get promoted or teams in positions 15 and 16 may stay in the league.
The place in the standings is calculated as follows: 1. Points 2. Goal difference 3. Total number of goals this season.
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15 Fair Play & Rules of Conduct
1. To ensure fair play, managers will be immediately banned from the game without prior warning if there is overwhelming evidence of a breach of the rules of conduct or of fraud. Multiple accounts will be immediately deleted. Administrators are not required to provide an explanation and are always considered the highest authority regarding any decisions.
2. All personal information provided upon account creation must be accurate.
3. The OFM Team reserves the right to ban players from the game without explanation.
4. Attempted fraud is a punishable offence and may lead to an account ban. The manager is not permitted to use any third-party means, mechanisms, software or other scripts in connection with the website. Furthermore, the player may not take any measures that puts excessive stress on the server infrastructure. It is forbidden to disrupt the game in any way.
5. It is strictly forbidden to access any OFM web page using anything other than an internet browser. This specifically applies to so-called bots.
6. If a manager does not have any players in his squad at the end of a season, his game details will be automatically deleted!
7. You, as the manager, are solely responsible for your account. You are responsible for all activities that occur in your account. The player undertakes that in such cases whereby he intentionally or unintentionally, wittingly or unwittingly grants third parties access to his account that he is wholly responsible for any and all activity, even in cases of misuse. Parents and guardians are responsible for the activities of the children in their care. The player has the right to change his password at any time.
8. Each manager undertakes to comply with the rules of general internet netiquette and chatiquette. We would like to point out that the OFM Team is authorized to resort to punitive measures such as full account bans, and that further legal steps in case of massive infringements will not be excluded. The player agrees that he concurs with the administration’s margin of discretion and that he regards it as a neutral and referee-like part of the game.
9. Accounts may not be sold for real money or items of value without the explicit consent of the admins.
10. The OFM Team will never ask a player to disclose his passwords. If a manager receives such a request, he can safely assume that it is not official and that he should not comply with it under any circumstance.
11. The manager should only ever access the game via the the official website. Using any other means to access the game is solely at the user’s risk.
12. The manager is aware that he has no right of privacy with regard to conversations and messages in the game, on the boards or in the official chat rooms. Furthermore, he accepts that the OFM Team is authorized to record and screen any such conversations if the need arises. Personal information thus obtained will only be used to monitor the adherence to rules and laws and will not be passed on to third parties!
13. Each manager who wants to play OFM must have a IP address. If this condition is not met, the player must always expect an automatic ban on the grounds of (alleged) multiple accounts. Exception: If more than one person does or wants to play from the same IP address (e. g. relatives, at school/work), this has to be reported to an administrator!
14. The OFM Team undertakes to answer possible claims, legal inquiries and requests of any kind to their best knowledge. However, no binding deadline for replies on the part of the administration exists. This also applies to enquiries in connection with account bans.
15. Because OFM is still in development, bugs cannot be avoided. Participation in the game also serves to help find bugs. If a user finds a bug, he MUST report it. The forum has a category specifically reserved for "Bugs". Any user knowingly exploiting a bug must expect to be punished. Anyone who unknowingly gains an advantage from a bug is required to report it. Failure to do means the player will be considered as having wittingly exploited the bug and will be punished accordingly.
16. The minimum age to play OFM is 12 years old!
17. Faking the names of OFM staff (administrators, moderators, support staff etc.) is explicitly forbidden and will be punished! Intent to mislead will also be punished.
18. Any and all game and user information are the property of OFM and the scripter.
More about this: OFM-Board: FAQ, Questions & Answers
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16 Additional board rules
1. The supplemental board rules also apply for the chat, but special importance is attached to them in the board.
2. Double posts are not allowed, especially not if they happen within 24 hours.
3. Spam is only allowed in the OFF-TOPIC board!
4. Negative publicity in board topics is frowned upon.
5. Publishing private messages is only allowed if sender and recipient both explicitly agreed to it. Messages violating the terms of use may be forwarded to an administrator.
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17 Premium features
The game is free-to-play but users can order premium features to enjoy great bonus features. Upgrading to premium features offers more excitement, features and convenience for little money.
By ordering the PlusPackage each manager can support the game operations and the ongoing development. In return, he can enjoy great additional features!
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18 Terms of Use/GTCs
General Terms & Conditions | Privacy Policy
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19 Educational value of OFM
According to some opinions, computer and browser games have a negative effect on people, but they can also have a positive effect. We do not want OFM to affect people in a negative way but in a positive way! Therefore, we see making friends with many other managers as beneficial to the manager’s ambitions. The manager learns to handle, earn, manage and wisely spend money by managing his team. At the end, a positive balance and achieving one’s goal are prioritized. The main goal of our programmers was to create a fun game for all users/managers!
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